Monday, June 24, 2024

Portfolio Project 2 | Stone Gate | Week 2 | Game Res

 

 Unreal Engine 




 ZBrush | High Poly WIP


References 


Week 1 | Blockout 

  • Blockout in Maya 
  • Blockout Transfer to Unreal Engine 
  • First Lighting Stage
  • References Located
  • Starting of Trim Sheet References 
  • Start Modeling Trim Sheets / Tileable Surfaces

Week 2 | Game Res

  •  All Modular Assets cleaned and Game Ready
  • Unique Rocks High Poly Progress
  • Trim Sheet Practice Layout
  • 2nd Lighting Pass 
  • Start UV'ing 

Week 3 | Clean Up 

  • Finish UV's | Clean 
  • Unique Game Res Pieces Complete 
  • 2nd Lighting Pass
  • 1st Pass Post Process 
  • Door Trim Sheet Complete
  • Materials Unique Rocks Finished

Week 4 

  • All Materials Confirmed Created
  • Megascans Ivy Placed
  • Trim Cleanup | If Needed
  • 3rd and Final Lighting Pass
  • 2nd and Final Post Process

Assets 

  • Modular Door
  • Modular Arch
  • Modular Top Rocks
  • Unique Rocks
  • Modular Stairs (3 Platform Variations) 
  • Megascan Plants (Ivy Crawling)

Monday, June 10, 2024

Portfolio Project 1 | Week 4 | Chateau Miranda Entrance Gate

Unreal Engine 

Reference


Speed Tree 

 For this project, I wanted to make an Oak Tree. I found some great tutorials online, and was able to learn the pipeline for foliage, and make my very first tree! 

Reference




Wednesday, June 5, 2024

Avatar Common Art Project | Sprint 2

  SpeedTree | Tanoak Tree Progress

 Substance Designer Progress

 

Tanoak Tree Bark Reference 

 ZBrush Rocks

Rock References


Tuesday, June 4, 2024

Portfolio Project 1 | Week 3 | Chateau Miranda Entrance Gate

Unreal Engine


Blender 
I am in the process of UV'ing the different modular pieces of the chateau. 


Substance Designer 

I followed a tutorial on how to make tile-able stone brick materials. The tutorial was longer than I thought, and despite it saying beginner, it took me over 6+ hours to make this while following along. I adjusted the parameters to try and match up the colors as close as I could with my references.

 Speed Tree 

I am following a video to make crawling ivy. I ran into some problems with SpeedTree, so I am behind on my foliage process. I am hoping to have this finished within the next 1-2 days, along with my tree I have already worked on. The progression for the tree is also slower then expected, so there is no updated imagery.


I am really behind for this project. Within technical and outside forces, the progression for completing this weeks tasks came almost to a halt for a few days. I am hoping that by the end of the 4th week for Check-In, I can accomplish everything I have been working on.

References


Assets

Architecture Assets

  • Main Entrance Archway 
  • Wide Side Archway(s)
  • 1 Arched Door
  • 2 Arched Door Frame/Entrance
  • Main Roof System
  • Roof Trim Side
  • Roof Trim Top
  • Window Trim

Foliage

  • Crawling Ivy #1
  • Crawling Ivy #2
  • Large Tree

 

Week 1: (Short)

  • Reference 
  • Blockout 
  • Start High Poly Blockout/Sculpt 

Week 2:

  • Continue Work on High Poly Sculpt 
  • Start Foliage Pieces
  • Setup Texture's with Designer (1 or 2)
  • Lighting 1st-2nd Pass

Week 3:

  • High Poly Sculpt Finish 
  • Texturing (WIP)
  • Finish Foliage (Almost there)
  • Retopo (Start)
  • Lighting Pass 2nd/3rd Pass (WIP)
  • Implement Finished Assets into UE (WIP)

Week 4: 

  • Texturing Finished 
  • Final Implementation of Assets into UE
  • 3rd/Final Lighting Pass 
  • Post-Process Final Adjustments
  • Final Check-In