PureRef
Trim Sheet Organization
Assets
Modular Door
Modular Arch
Unique Rocks
Stairs (2 Platform Versions)
MegaScans Plants (Ivy Crawling)
Pine Tree
Week 1 | Blockout
Blockout in Maya
Blockout transfer to Unreal Engine
First Lighting Staging
References Located
Starting of Trim References
Start Modeling Trim Sheets
Week 2 | High Poly
High Poly Finished
Unique Rocks Finished
2nd Lighting Pass
Work on Rocks and Metal Trim
Start UV’ing
Speed Tree | Pine Tree Start
Week 3 | Clean Up
Finish UV’s | Clean
Speed Tree | Pine Tree Finished
Modular Game Rez Pieces Complete
Unique Game Rez Pieces Complete
3rd Lighting Pass
1st Pass Post Processing
Work on Wood and Unique Stone Trim
Materials Unique Finished
Week 4 | Finalize
All Materials in Place
Megascans + Speed Tree (Pine Tree) implemented
All Trims Utilized
4th and Final Lighting Pass
2nd/Final Pass Post Processing
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