Unreal Engine
ZBrush | High Poly WIP
References
Week 1 | Blockout
Blockout in MayaBlockout Transfer to Unreal EngineFirst Lighting StageReferences LocatedStarting of Trim Sheet ReferencesStart Modeling Trim Sheets / Tileable Surfaces
Week 2 | Game Res
All Modular Assets cleaned and Game ReadyUnique Rocks High Poly ProgressTrim Sheet Practice Layout2nd Lighting PassStart UV'ing
Week 3 | Clean Up
- Finish UV's | Clean
- Unique Game Res Pieces Complete
- 2nd Lighting Pass
- 1st Pass Post Process
- Door Trim Sheet Complete
- Materials Unique Rocks Finished
Week 4
- All Materials Confirmed Created
- Megascans Ivy Placed
- Trim Cleanup | If Needed
- 3rd and Final Lighting Pass
- 2nd and Final Post Process
Assets
- Modular Door
- Modular Arch
- Modular Top Rocks
- Unique Rocks
- Modular Stairs (3 Platform Variations)
- Megascan Plants (Ivy Crawling)
No comments:
Post a Comment