Tuesday, June 4, 2024

Portfolio Project 1 | Week 3 | Chateau Miranda Entrance Gate

Unreal Engine


Blender 
I am in the process of UV'ing the different modular pieces of the chateau. 


Substance Designer 

I followed a tutorial on how to make tile-able stone brick materials. The tutorial was longer than I thought, and despite it saying beginner, it took me over 6+ hours to make this while following along. I adjusted the parameters to try and match up the colors as close as I could with my references.

 Speed Tree 

I am following a video to make crawling ivy. I ran into some problems with SpeedTree, so I am behind on my foliage process. I am hoping to have this finished within the next 1-2 days, along with my tree I have already worked on. The progression for the tree is also slower then expected, so there is no updated imagery.


I am really behind for this project. Within technical and outside forces, the progression for completing this weeks tasks came almost to a halt for a few days. I am hoping that by the end of the 4th week for Check-In, I can accomplish everything I have been working on.

References


Assets

Architecture Assets

  • Main Entrance Archway 
  • Wide Side Archway(s)
  • 1 Arched Door
  • 2 Arched Door Frame/Entrance
  • Main Roof System
  • Roof Trim Side
  • Roof Trim Top
  • Window Trim

Foliage

  • Crawling Ivy #1
  • Crawling Ivy #2
  • Large Tree

 

Week 1: (Short)

  • Reference 
  • Blockout 
  • Start High Poly Blockout/Sculpt 

Week 2:

  • Continue Work on High Poly Sculpt 
  • Start Foliage Pieces
  • Setup Texture's with Designer (1 or 2)
  • Lighting 1st-2nd Pass

Week 3:

  • High Poly Sculpt Finish 
  • Texturing (WIP)
  • Finish Foliage (Almost there)
  • Retopo (Start)
  • Lighting Pass 2nd/3rd Pass (WIP)
  • Implement Finished Assets into UE (WIP)

Week 4: 

  • Texturing Finished 
  • Final Implementation of Assets into UE
  • 3rd/Final Lighting Pass 
  • Post-Process Final Adjustments
  • Final Check-In


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