Unreal Engine
Decimated HiRes ZBrush Sculpt Japanese Pine and Kodai Lantern
ZBrush Renders High Poly Ancient Pine
ZBrush Renders Kodai Lantern Booleaned/Decimated
Substance Designer | Ground Material
Here I am working on making the ground material for the environment. I am making the dirt/dust and working on creating the rock pebbles which will be spread across the floor
ZBrush Bumps Ground
References
Week 1
Finish Proxy Kodai LanternMake Basic Shapes in SpeedtreeStarted Branch AtlasAssorted Rocks Started
Week 2
Booleaned High Poly Kodai Lantern FinishedHigh Poly Ancient Tree FinishedWork on Ground Material Substance DesignerBump Ground Process Started- Branch Atlas Revamp
Week 3
- Game Res Tree Finished
- Game Res Kodai Lantern Finished
- Atlas's Complete
- Textured all assets
- Ground Foliage Complete
- Final Staging Complete
- Final Post Processing
Assets
- Pine Tree
- Kodai Lantern
- Assortment of Rocks
- Ground Material
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