Monday, July 22, 2024

Ancient Pine Tree | Week 2

 Unreal Engine 

Decimated HiRes ZBrush Sculpt Japanese Pine and Kodai Lantern

 ZBrush Renders High Poly Ancient Pine 


ZBrush Renders Kodai Lantern Booleaned/Decimated

Substance Designer | Ground Material 

 Here I am working on making the ground material for the environment. I am making the dirt/dust and working on creating the rock pebbles which will be spread across the floor

 ZBrush Bumps Ground

 References


Week 1 

  • Finish Proxy Kodai Lantern
  • Make Basic Shapes in Speedtree 
  • Started Branch Atlas
  • Assorted Rocks Started

Week 2 

  • Booleaned High Poly Kodai Lantern Finished
  • High Poly Ancient Tree Finished
  • Work on Ground Material Substance Designer 
  • Bump Ground Process Started 
  • Branch Atlas Revamp 

Week 3  

  • Game Res Tree Finished 
  • Game Res Kodai Lantern Finished 
  • Atlas's Complete
  • Textured all assets 
  • Ground Foliage Complete 
  • Final Staging Complete 
  • Final Post Processing

Assets 

  • Pine Tree 
  • Kodai Lantern 
  • Assortment of Rocks 
  • Ground Material

 

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