Unreal Engine
Temporary Material/Texture Ideas in Engine
Substance Designer
Trim Work in Progress
Wood Material Work in Progress
New Trim Configuration Labeled
Reference
Week 1 | Blockout
Blockout in MayaBlockout Transfer to Unreal EngineFirst Lighting StageReferences LocatedStarting of Trim Sheet ReferencesStart Modeling Trim Sheets / Tileable Surfaces
Week 2 | Game Res
All Modular Assets cleaned and Game ReadyUnique Rocks High Poly ProgressTrim Sheet Practice Layout2nd Lighting PassStart UV'ing
Week 3 | Textures
- Finish UV's | Clean
Unique Game Res Pieces Complete2nd Lighting Pass1st Pass Post ProcessDoor Trim Sheet | ProgressMaterials Unique Rocks Finished
Week 4 | Clean Up
- All Materials Confirmed Created
- Trim Finalized | Cleanup
- 3rd and Final Lighting Pass
- 2nd and Final Post Process
- Megascans Ivy Placed
Assets
- Modular Door
- Modular Arch
- Modular Top Rocks
- Unique Rocks
- Modular Stairs (3 Platform Variations)
- Megascan Plants (Ivy Crawling)
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