Foliage
Found a seamless texture image of an oak tree's bark, and used Adobe Sampler to make maps required for SpeedTree.
This is some of the process for 1 of the tree's for the scene. Created a High Poly Tree to take a screenshot and apply to a low poly tree version, so it will be optimized for engine.
Assets
Architecture Assets
- Main Entrance Archway
- Wide Side Archway(s)
- 1 Arched Door
- 2 Arched Door Frame/Entrance
- Main Roof System
- Roof Trim Side
- Roof Trim Top
- Window Trim
Foliage
- Crawling Ivy #1
- Crawling Ivy #2
- Large Tree
Week 1: (Short)
ReferenceBlockoutStart High Poly Blockout/Sculpt
Week 2:
Continue Work on High Poly SculptStart Foliage Pieces- Setup Texture's with Designer (Trim Sheet Learning)
Lighting 1st-2nd Pass
Week 3:
- High Poly Sculpt Finish
- Trim Sheet Bake
- Texture/Bake All Assets
- Finish Foliage
- Retopo
- Lighting Pass 3rd Pass
- Implement Finished Assets into UE
Week 4:
- Texturing Finished
- Final Implementation of Assets into UE
- Final Lighting Pass
- Post-Process Final Adjustments
- Final Check-In
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