Unreal Engine
References
Asset Breakdown
- Tower Ruin | Main Tower - Broken Pieces (Stacked, Scattered Floor, Rubble)
- Variations of Rocks 3-4
- Variations of plants/foliage - Vines, Ferns, Bushes, Moss, Grass
Week 3
Game Res - CleanupUV'ing + Game Res for allTexturing All AssetsSet Dress Level - Bringing Game Res models into UE 5 and Foliage Pass (Original Plan to use SpeedTree. Falling back to Quixel Megascans due to time constraints. IF caught up by the end of the week will resume)Final Lighting PassFinal Rendering
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