References
Asset Breakdown
- Tower Ruin | Main Tower - Broken Pieces (Stacked, Scattered Floor, Rubble)
- Variations of Rocks 3-4
- Variations of plants/foliage - Vines, Ferns, Bushes, Moss, Grass
Week 2 -
Sculpting and High Poly for RuinCreate High Poly Sculpt for Rocks + debrisCreate/Add Foliage(Original Plan to use SpeedTree. Falling back to Quixel Megascans due to time constraints. IF caught up by the end of the week will work on)
ZBrush - Old Tower Ruins
Rocks (4 Variations)
Next Week - Final Week
Week 3
- Game Res - Cleanup
- UV'ing + Game Res for all
- Texturing All Assets
- Set Dress Level - Bringing Game Res models into UE 5 and Foliage Pass (Original Plan to use SpeedTree. Falling back to Quixel Megascans due to time constraints. IF caught up by the end of the week will resume)
- Final Lighting Pass
- Final Rendering
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