For this round, I worked on making some rocks/rubble to place around the environment. Unfortunately, there were some technical issues so they didn't get implemented into the VR project just yet.
I took a cube in Maya and used the FX: Shatter to randomly generate different pieces of jagged selections of the cube mesh. Taking the chunks, I brought them into Zbrush and cleaned them up and made High Rez duplicates, and then low. I UV'd the rocks in Zbrush, which I think caused the issue of it not to work well. The Maya and Substance Painter program didn't like it, so I need to fix the UV's now in Maya. I hope to resolve this next week, and complete the progress!
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