Unreal Engine Renders
Focus | Plateau and New River System Implemented
Substance Painter Render Plateau
Duplicate of Main Water Shader Adjusted for River
Our tech artist made our Water Shader for the water bending part of the animation. With his help, I was able to duplicate his Water Shader and make an instance of it. I adjusted the normal maps to slow down the speed and adjust the roughness of the water as it moved, and tweaked some of the opacity.
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