Tuesday, July 30, 2024

Ancient Pine Tree | Week 3 Final

 Temporary holding 




 

 

 

 

 

 

 

 

 

 

 

Week 1 

  • Finish Proxy Kodai Lantern
  • Make Basic Shapes in Speedtree 
  • Started Branch Atlas
  • Assorted Rocks Started

Week 2 

  • Booleaned High Poly Kodai Lantern Finished
  • High Poly Ancient Tree Finished
  • Work on Ground Material Substance Designer 
  • Bump Ground Process Started 
  • Branch Atlas Revamp 

Week 3  

  • Game Res Tree Finished 
  • Game Res Kodai Lantern Finished 
  • Atlas's Complete
  • Textured all assets 
  • Ground Foliage Complete 
  • Final Staging Complete 
  • Final Post Processing

Assets 

  • Pine Tree 
  • Kodai Lantern 
  • Assortment of Rocks 
  • Ground Material

 

Monday, July 22, 2024

Ancient Pine Tree | Week 2

 Unreal Engine 

Decimated HiRes ZBrush Sculpt Japanese Pine and Kodai Lantern

 ZBrush Renders High Poly Ancient Pine 


ZBrush Renders Kodai Lantern Booleaned/Decimated

Substance Designer | Ground Material 

 Here I am working on making the ground material for the environment. I am making the dirt/dust and working on creating the rock pebbles which will be spread across the floor

 ZBrush Bumps Ground

 References


Week 1 

  • Finish Proxy Kodai Lantern
  • Make Basic Shapes in Speedtree 
  • Started Branch Atlas
  • Assorted Rocks Started

Week 2 

  • Booleaned High Poly Kodai Lantern Finished
  • High Poly Ancient Tree Finished
  • Work on Ground Material Substance Designer 
  • Bump Ground Process Started 
  • Branch Atlas Revamp 

Week 3  

  • Game Res Tree Finished 
  • Game Res Kodai Lantern Finished 
  • Atlas's Complete
  • Textured all assets 
  • Ground Foliage Complete 
  • Final Staging Complete 
  • Final Post Processing

Assets 

  • Pine Tree 
  • Kodai Lantern 
  • Assortment of Rocks 
  • Ground Material

 

Wednesday, July 17, 2024

Avatar Common Art Project | Sprint 5

Unreal Engine Renders 
Focus | Plateau and New River System Implemented
 

Substance Painter Render Plateau

Duplicate of Main Water Shader Adjusted for River

Our tech artist made our Water Shader for the water bending part of the animation. With his help, I was able to duplicate his Water Shader and make an instance of it. I adjusted the normal maps to slow down the speed and adjust the roughness of the water as it moved, and tweaked some of the opacity.

Monday, July 15, 2024

Ancient Pine Tree | Week 1

 Kodai Lantern 

Unreal Engine

Ancient Pine Tree 


 Branch Atlas Progress 


Rock Varient 01

 Reference 

Week 1 

  • Finish Proxy Kodai Lantern
  • Make Basic Shapes in Speedtree 
  • Started Branch Atlas
  • Assorted Rocks Started

Week 2 

  • Kodai Lantern Finished
  • Branch Atlas Finished  

Week 3  

  • To be Determined

Assets 

  • Pine Tree 
  • Kodai Lantern 
  • Assortment of Rocks 
  • Ground Material

Monday, July 8, 2024

Portfolio Project 2 | Stone Gate | Week 4 | Clean Up | Final

 Unreal Engine




 
References


Week 4 | Clean Up

  • All Materials Confirmed Created
  • 3rd and Final Lighting Pass
  • 2nd and Final Post Process
  • Megascans Ivy Placed

Assets 

  • Modular Door
  • Modular Arch
  • Modular Top Rocks
  • Unique Rocks
  • Modular Stairs (3 Platform Variations) 
  • Megascan Plants (Ivy Crawling)

 

Research | Modular Kits and TrimSheet Workflow

 PDF