Monday, May 27, 2024

Portfolio Project 1 | Week 2 | Chateau Miranda Entrance Gate



 
 Foliage


Found a seamless texture image of an oak tree's bark, and used Adobe Sampler to make maps required for SpeedTree. 

This is some of the process for 1 of the tree's for the scene. Created a High Poly Tree to take a screenshot and apply to a low poly tree version, so it will be optimized for engine.


Assets

Architecture Assets

  • Main Entrance Archway 
  • Wide Side Archway(s)
  • 1 Arched Door
  • 2 Arched Door Frame/Entrance
  • Main Roof System
  • Roof Trim Side
  • Roof Trim Top
  • Window Trim

Foliage

  • Crawling Ivy #1
  • Crawling Ivy #2
  • Large Tree

 

Week 1: (Short)

  • Reference 
  • Blockout 
  • Start High Poly Blockout/Sculpt 

Week 2:

  • Continue Work on High Poly Sculpt 
  • Start Foliage Pieces
  • Setup Texture's with Designer (Trim Sheet Learning) 
  • Lighting 1st-2nd Pass

Week 3:

  • High Poly Sculpt Finish 
  • Trim Sheet Bake 
  • Texture/Bake All Assets
  • Finish Foliage
  • Retopo
  • Lighting Pass 3rd Pass  
  • Implement Finished Assets into UE

Week 4: 

  • Texturing Finished 
  • Final Implementation of Assets into UE
  • Final Lighting Pass 
  • Post-Process Final Adjustments
  • Final Check-In

Wednesday, May 22, 2024

Monday, May 20, 2024

Portfolio Project 1: Chateau Miranda Entrance Gate


Rough Blockout

Reference 

References

Week 1: 

  • Reference 
  • Blockout 
  • Start High Poly Blockout/Sculpt

Week 2: 

  • High Poly Sculpt Finish 
  • Setup Texture's with Designer (Trim Sheet) 
  • Lighting 

Week 3: 

  •  Texture/Bake all assets
  • Trim Sheet Bake 
  • Compose and Stage
  • Lighting Pass 

Week 4: 

TBD