Monday, April 8, 2024

Old Tower Ruin | Environment Project | Week 1 Review


Week 1

  • Set up level in Unreal Engine for early Blocking - Rough Blockout (Early Staging, Cinematic Shot Placements, B-Roll Ideas)
  • Blockout of entire scene in Maya - Low Res Topology
  • Blockout of all the details for the Ruin - Including broken pieces, rough blockout of rocks.(Rocks will be sculpted during 2nd week in ZBrush, while broken pieces will be added also during 2nd week)
  • Get the meshes ready for sculpting
  • First pass of lighting in Unreal

 Maya Render's 




 Unreal Engine Blocking + Lighting Tests with Dynamic (No Post Processing+)





 Asset Breakdown 
  • Tower Ruin | Main Tower - Broken Pieces (Stacked, Scattered Floor, Rubble)
  • Variations of Rocks 3-4 
  • Variations of plants/foliage - Vines, Ferns, Bushes, Moss, Grass

Week 2

  • Sculpting and High Poly for Ruin 
  • Create High Poly Sculpt for Rocks + debris
  • Double Check Topology
  • UV'ing + Game Res for all
  • Lighting Check in Engine 
  • Create Foliage In SpeedTree (If Time Constraint becomes an issue, then will use backup Megascans from Quixel Bridge) 
  • Start Selecting Shots for Rendering (Finalize placement of Cinematic Shots and Sequencing)

Week 3

  • Texturing All Assets
  • Set Dress Level - Bringing Game Res models into level and Foliage Pass (Backup Megascans from Quixel Bridge)
  • Final Lighting Pass 
  • Rendering 

References 


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